Graphics Programming
I got pretty involved with 3D rendering when I was in college, but I burned myself out on it trying to balance that with the rest of my responsibilities. I still think graphics programming is neat, but I've become more interested in software rendering and other techniques for rendering on lower-power devices.
links
LYGIA Shader Library: Not software rendering, but a useful resource for commonly used shader functions for a variety of platforms/APIs.
MiniFB: "[A] small cross platform library that makes it easy to render (32-bit) pixels in a window."
Rendering like it's 1996: An (ongoing) blog series covering software rendering techniques and optimizations. Uses MiniFB and C99 (repo).
(Youtube) An introduction to Shaader Art Coding
Backlinks
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